Bradric Banewolf
Titans of Phoenix Damage LLC
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Posted - 2015.09.23 21:06:00 -
[1] - Quote
If you put dmg mods in lows and highs you open up a can of worms you wouldn't like?!
As far as the shield tankers go I've always said players are trying to get blood out of a turnip. They're not running it as it was intended, which is fine as we're free to fit as we please, but don't get angry when that fitting and plays type doesn't work?!
Shield suit's don't need damage mods from their primary range, and their weapons are much stronger to compensate for the distance in my opinion. We always want to focus only on one aspect of a situation without factoring in all the variables.
The rail rifle kills! Good! I find that a Cal assault can kill most armor suit's terribly fast with one, without dmg mods! A surprising fact, for those who know him, might be that my buddy Jesus Chrysler almost never ran dmg mods! Slayer right? I know! He had the Krins, but never specced into them not one point! He said he didn't need them! His philosophy was that he would use speed, shields, and shield regen to attack and re-attack targets. He took cover OFTEN! He could kill any player 1 v 1!
If a 18 yr old can figure it out so can we!
One of the many things I learned from him about shields while he was playing was that you weren't meant to tank and take direct dmg! You specialized in flanking and attacking from range!
The problem with most shield players is they are armor players at heart, but want to have their cake and eat it too. They want to be close quarters fighters, but when the fight gets really CQC they wanna run back to long range?!
CCP has done a great job with the dropsuits far more than they have with the weapons. The dropsuits attributes all compliment them very well. They tried to make the weapons an extension of the dropsuit, and have done fairly well.
The Caldari, being the ultimate shield tanker, tend to fight best with long range weapons. Even with the long range hmg. They fire, take cover, recover, and fire more all from range.
The Gallente reps armor fast, and move from cover to cover quickly. What they lack in stamina and ranged weapons they make up for in sprint speed capability and hard hitting weaponry.
The amarr is also ranged weaponry, but armored and slower than the caldari. They have tremendous stamina though so they can run for longer period of time to adventageous positions. They excel in precision fire, and point protection.
The min is lightly shielded and armored, but extremely fast with break glass devastation capabilities and weapons! Not built to take a beating, but highly equipped to deliver one quickly!
Now us mercs like to mix and match, but expect the concoction we come up with to be only strong with no weaknesses lol!
If you take the suit into an unfamiliar territory expect unfamiliar results lol!
I will agree that the scrambler kills shield suit's major fast, but so does armor weapons to armor.
TL:DR
Armor doesn't need to be nerfed, but shields don't need to be buffed because players are using the suit for everything it wasn't intended for.
"Anybody order chaos?"
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